

However they used the Unreal Editor to rewrite everything and this game should be fun to mess around with if the. The game claims to use the Unreal engine. What’s even worse is that despite these horrendous graphics, Duke Nukem Forever has comically long load times, and when the shitty looking level appears at last, you have to wonder what the hell took so long. First off, I know this runs on The Unreal Tournament (1.5) Engine and has been completely rewritten so its not really the Unreal Engine at all. This animation is the single most dated thing I’ve seen in a video game in the last decade.
Duke nukem forever unreal engine 1 mods#
It seems like the obvious move would be to recreate Duke Nukem 3D using Unreal 5. Using the Unreal Editor to make mods for Duke Nukem Forever. "I do hope that Gearbox can resurrect Duke Nukem at some point. Miller does still seem to think fondly of The Duke, and even offers Gearbox a plan to bring Duke back from the dead.

"It brought 3D Realms to its knees, all of our development team left or was released, and the 3D Realms name is now owned by someone with no connection to our past." 3D Realms was sold to Embracer Group in 2021 along with Gearbox. "It's a very sad story no matter how you look at it," Miller added. Only when Gearbox offered to purchase the Duke IP did development restart, with the game releasing in 2011.

However, that idea was "shot down internally." Duke Nukem Forever development would cease in 2009 as the company downsized. Recognizing the problems surrounding Duke Nukem Forever, Miller said that he tried to divest the game to another studio, with Warframe developer Digital Extremes topping the list. Forever started on the Quake II engine before then moving to the Unreal Engine and finally settling on Unreal Engine 2. And because of the already slow development, whenever a new technology arrived, it would cause Duke Nukem Forever to reboot development using that new tech. But what do I care, this game hasnt come out in 12 years so despite what they like us to think, it wont come out soon. While he wasn't part of the original project, he was company owner, which gave him several insights into just what went wrong with Duke Nukem forever.įirst, 3D Realms was "always understaffed by at least 50%," which when combined with an almost total lack of development roadmap, meant that progress was always slow. I read somewhere Duke Nukem Forever is using a 'heavily' modified version of the Unreal 2 engine, I am not impressed, this engine is over 4 years old. "While our games like Max Payne and Prey were keeping the company afloat, Duke Nukem Forever was a constant money pit for the company and eventually killed the original 3D Realms/Apogee," Miller admitted.
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Scott Miller founded Apogee Software Productions in 1987, using the name to release 2D action platformers while later founding 3D Realms to release fully 3D games such as Prey and Duke Nukem Forever, which infamously took over 14 years to develop.
